3#include <frc/controller/HolonomicDriveController.h>
4#include <frc/geometry/Pose2d.h>
5#include <frc/geometry/Rotation2d.h>
6#include <frc/kinematics/ChassisSpeeds.h>
19 double correctionFactor) = 0;
Interface for classes that move towards a target while maintaining driver input.
virtual frc::ChassisSpeeds GetSpeedCorrection()=0
virtual frc::ChassisSpeeds BlendWithInput(const frc::ChassisSpeeds &other, double correctionFactor)=0